What we do

Technology made
for the experience

Interactive installations and custom technology for museums and exhibitions.

We call this practice creative technology: custom systems for works that do not fit a standard AV template, from digital artwork integration and game-based installations to multi-display systems, custom playback and system programming.

01Interactive exhibition technology
02Digital artwork integration
03Game-based installations
04Multi-display systems
05Custom playback & system programming
06Custom technical integration & prototyping
Approach

A bespoke system, scoped with the work

Some works need a technical solution of their own. A game-based piece, a multi-display work or a bespoke playback system is scoped together with the artist or exhibition team, installed in the space, programmed, tested and then maintained through the exhibition.

The same team also delivers the wider exhibition AV, so a custom work is integrated into the rest of the installation rather than left to run on its own.

Selected work

Third World: The Bottom Dimension

Within Black Ancient Futures (MAAT, Lisbon, 2024–2025), GGS installed and programmed Gabriel Massan & Collaborators’ game-based work Third World: The Bottom Dimension (2023–ongoing), integrating nine LCD displays and two gaming stations into the wider exhibition AV system, and maintained it through the exhibition.

The work is by Gabriel Massan & Collaborators; GGS’s role was technical. Black Ancient Futures as a whole is a group exhibition for which GGS delivered the audiovisual implementation.

Related services
Selected workGGS Projects ↗